I'm still working quite hard on this. I haven't had much meaningful to show which is why the dearth of updates. I've finally come full circle back to Space Crusade although I'm still working on Star Control as well - the two are merging closer and closer together.
An editor piccy of me editing the Space Crusade map with rips from the C64 version. Yatey has a general XML/CSV output so I can load it in and convert it too whatever form I want later; be that 2D tiles or actual 3D models.
And below is an import screenshot although it may not look like much. It represents the first time the engine has no known bugs. That's not to say it's feature complete (not by a long way) but every feature that is complete appears to work as intended. Given that I now have more than 9000 tests backing this up I can make that statement with some certainty.
And a happy new year to all,
Later!