Finally, I'm working on Space Crusade again! It's been a while since I last had a fling with C++ but it's good to be back in the realm of pointers and preprocessors ;)
The long delay in posting was variously because I was in mild crunch at the office (July), then learning Torque Game Builder and writing AlphaStrike for Dave but mostly just being lazy.
Incidentally I think AlphaStrike (Dave's name) turned out pretty well though I wouldn't touch TGB again, not even with a barge pole.
Here's a few screen shots...
Flame throwers rock the party!
Taking on a few helicopters... player one's a lazy git ;)
That's enough with the 2D.
I've had a sort of half language running around for a while now and it's proven really useful. Unfortunately the fact that I never fully finished it has come back to bite me. This means that the next few weeks are being dedicated to rewriting/refactoring it into something workable instead of doing Space Crusade specifics.
I'm mostly rewriting the object/struct/primitive/whatever representation as the current one is a bit limited. I strongly suspect I've left the beaten path but it's going to be fun.
Later!