I've had enough of programming for a bit so I've done some modelling. It's only an hour's work but it does show the beginnings of the level walls. More importantly I've thought of quite a cool way to generate all the walls and floors in a level.
Here's a view down one of the corridors:
On the programming side I've gone on a C++ preprocessor writing spree. It's something I've been meaning to do for a long time and now I finally have an excuse too. It's related to reading and parsing C++ files so I can teach Ruby to recognise the classes I want. I know this is almost exactly what SWIG does but... I'm having fun and it gives me a chance to use the C++ parser I wrote some time ago ;)
That's it for this post, lots of work done but nothing spiffy to show for it ;)
Later!
Here's a view down one of the corridors:
On the programming side I've gone on a C++ preprocessor writing spree. It's something I've been meaning to do for a long time and now I finally have an excuse too. It's related to reading and parsing C++ files so I can teach Ruby to recognise the classes I want. I know this is almost exactly what SWIG does but... I'm having fun and it gives me a chance to use the C++ parser I wrote some time ago ;)
That's it for this post, lots of work done but nothing spiffy to show for it ;)
Later!