Just a quick post as I posted yesterday. I've finished modelling all the walls and floors from the first stage of SpaceGun. This means I can begin with the actual characters tomorrow! I'm having quite a lot of fun actually :)
Below is the end of stage lift from space gun.
On a slightly more Space Crusady note; I've also built the entire first stage (Search and Destroy). The first screenshot is the c64's isometric view and the screenshot below that is the same view from my map.
I haven't modelled in the ceilings because the original didn't have ceilings. The marine is standing in the room marked by the cursor looking southish.
The bad news is: I'm not actually remaking Space Crusade anymore. I've since deleted that map. It was just a proof of concept anyway. It did conclusively prove that I need a real modeller/editor to actualy build the stages - there a *lot* of floating point stuff ups which why the lights are so dark.
Don't despair: I'm still writing a Space Crusade like game (see 2 posts ago) but it will be more like a cut down version of Silent Storm or XCom.
Later!
Below is the end of stage lift from space gun.
On a slightly more Space Crusady note; I've also built the entire first stage (Search and Destroy). The first screenshot is the c64's isometric view and the screenshot below that is the same view from my map.
I haven't modelled in the ceilings because the original didn't have ceilings. The marine is standing in the room marked by the cursor looking southish.
The bad news is: I'm not actually remaking Space Crusade anymore. I've since deleted that map. It was just a proof of concept anyway. It did conclusively prove that I need a real modeller/editor to actualy build the stages - there a *lot* of floating point stuff ups which why the lights are so dark.
Don't despair: I'm still writing a Space Crusade like game (see 2 posts ago) but it will be more like a cut down version of Silent Storm or XCom.
Later!
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