I've been 'briefly' side-tracked yet again ;). So instead of Space Crusading I've been working on... well... Harrier Attack. Now renamed to Harrier: The Second Sortie. Enjoy the screenies below.
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The frametime shouldn't ever climb above 16ms but as I haven't optimised the collision detection yet the shot below has made it all the way to 20ms. Also when running under linux it's significantly slower (by about 3ms a frame). I'm not sure why yet.
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I've also got a project manager now, thanks to Justin and his 'self correcting schedule'. Sadly the self correcting just refers to the estimate. It doesn't self correct by doing work I should have :p. Maybe in version 2 ;)
Later!
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The frametime shouldn't ever climb above 16ms but as I haven't optimised the collision detection yet the shot below has made it all the way to 20ms. Also when running under linux it's significantly slower (by about 3ms a frame). I'm not sure why yet.

I've also got a project manager now, thanks to Justin and his 'self correcting schedule'. Sadly the self correcting just refers to the estimate. It doesn't self correct by doing work I should have :p. Maybe in version 2 ;)
Later!
2 Comments:
Optimizing Java?!? What's the point? It's fast enuff! :)
Keep up the good work. I wanna see the finished version of this :)
By
Justin Paver, at 9:46 am
Still working on it. Diorgo should be nearing the end of his sabbatical so hopefully new art will appear.
I forgot to mention that DirectX doesn't work in Java (fullscreen) which is why I have to force openGL.
By
Andrew, at 4:51 pm
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